1. Introduction
This section is not normative.
This module describes CSS properties which allow authors to specify the foreground color and opacity of an element. This module also describes in detail the CSS <color> value type.
It not only defines the color-related properties and values that already exist in CSS1 and CSS2, but also defines new properties and values.
2. Foreground color: the color property
Name: | color |
---|---|
Value: | <color> |
Initial: | UA-defined, see prose |
Applies to: | all elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | an RGBA color |
Animatable: | no |
This property describes the foreground color of an element’s text content. In addition, it provides the value that currentcolor resolves to. If the currentcolor keyword is set on the color property itself, it is treated as color: inherit.
The initial value of this property is a UA-defined color. In many existing user-agents, it is black.
There are different ways to specify lime green:
- <color>
- The <color> type is defined in a later section.
3. The <color> type
CSS colors are represented by a triplet of values — red, green, and blue — identifying a point in the sRGB color space [SRGB]. This is an internationally-recognized, device-independent color space, and so is useful for specifying colors that will be displayed on a computer screen, but is also useful for displaying colors on other types of devices, like printers. (See [COLORIMETRY].) Additionally, every color is accompanied by an alpha component, indicating how transparent it is, and how much of the backdrop one can see behind the color. The components are also sometimes called "channels". Each channel has a minimum and maximum value, and can take any value between those two.
While all colors share an underlying storage format, CSS contains several syntaxes for specifying <color> values. Some directly specify the RGB color, such as the rgb() and rgba() functions and the hex notation. Others are more human-friendly to write and understand, and are converted to an RGB color by CSS, such as the hsl() and hsla() functions, or the long list of named colors defined by CSS.
In total, a <color> can be expressed with the rgb() and rgba() functions, the hsl() and hsla() functions, the hswb() notation, the hex color notations, or as a named color.
Some operations work differently on achromatic colors. An achromatic color is a shade of gray: in the RGB colorspace, a color is achromatic if the red, green, and blue channels are all the same value; in the HSL colorspace, a color is achromatic if the saturation is 0%; in the HWB colorspace, a color is achromatic if the sum of the whiteness and blackness is at least 100%.
3.1. The RGB functional notations: rgb() and rgba()
The rgb() function defines an RGB color by specifying the red, green, and blue channels directly. Its syntax is:
rgb() = rgb( <component>, <component>, <component> [, <alpha-value> ]? ) <component> = <number> | <percentage> <alpha-value> = <number> | <percentage>
The three <component>s specify the red, green, and blue channels of the color, respectively. 0% represents the minimum value for that color channel in the sRGB gamut, and 100% represents the maximum value. A <number> is equivalent to a <percentage>, but with a different range: 0 again represents the minimum value for the color channel, but 255 represents the maximum. These values come from the fact that emany graphics engines store the color channels internally as a single byte, which can hold integers between 0 and 255. However, the CSS syntax allows full <number>s, not just <integer>s, for authoring convenience.
Some devices can output colors technically outside of the sRGB gamut, represented by channels with values less than 0% or greater than 100%. For this reason, values outside of the 0%-100% range are allowed, but are clamped to the device’s gamut.)
The final argument, the <alpha-value>, specifies the alpha of the color. If given as a <number>, the useful range of the value is 0 (representing a fully transparent color) to 1 (representing a fully opaque color). If given as a <percentage>, 0% represents a fully transparent color, while 100% represents a fully opaque color. Values outside these ranges are not invalid, but are clamped to the ranges defined here at computed-value time. If omitted, it defaults to 100%.
For legacy purposes, an rgba() function is defined. It’s identical to rgb(), except that the fourth argument (for the alpha channel) is not optional.
rgba() = rgba( <component>, <component>, <component>, <alpha-value>)
3.2. The RGB hexadecimal notations: #RRGGBB
The CSS hex color notation allows a color to be specified by giving the channels as hexadecimal numbers, which is similar to how colors are often written directly in computer code. It’s also shorter than writing the same color out in rgb() notation.
The syntax of a hex color is a <hash-token> token whose value consists of 3, 4, 6, or 8 hexadecimal digits. In other words, a hex color is written as a hash character, "#", followed by some number of digits 0-9 or letters a-f (the case of the letters doesn’t matter - #00ff00 is identical to #00FF00).
The number of hex digits given determines how to decode the hex notation into an RGB color:
- 6 digits
- The first pair of digits, interpreted as a hexadecimal number, specifies the red channel of the color, where 00 represents the minimum value and ff (255 in decimal) represents the maximum. The next pair of digits, interpreted in the same way, specifies the green channel, and the last pair specifies the blue. The alpha channel of the color is fully opaque.
- 8 digits
- The first 6 digits are interpreted identically to the 6-digit notation. The last pair of digits, interpreted as a hexadecimal number, specifies the alpha channel of the color, where 00 represents a fully transparent color and ff represent a fully opaque color.
- 3 digits
-
This is a shorter variant of the 6-digit notation.
The first digit, interpreted as a hexadecimal number,
specifies the red channel of the color,
where 0 represents the minimum value
and f represents the maximum.
The next two digits represent the green and blue channels, respectively,
in the same way.
The alpha channel of the color is fully opaque.
This syntax is often explained by saying that it’s identical to a 6-digit notation obtained by "duplicating" all of the digits. For example, the notation #123 specifies the same color as the notation #112233. This method of specifying a color has lower "resolution" than the 6-digit notation; there are only 4096 possible colors expressible in the 3-digit hex syntax, as opposed to approximately 17 million in 6-digit hex syntax.
- 4 digits
- This is a shorter variant of the 8-digit notation, "expanded" in the same way as the 3-digit notation is. The first digit, interpreted as a hexadecimal number, specifies the red channel fo the color, where 0 represents the minimum value and f represents the maximum. The next three digits represent the green, blue, and alpha channels, respectively.
3.3. The HSL functional notations: hsl() and hsla()
The RGB system for specifying colors, while convenient for machines and graphic libraries, is often regarded as very difficult for humans to gain an intuitive grasp on. It’s not easy to tell, for example, how to alter an RGB color to produce a lighter variant of the same hue.
There are several other color schemes possible. One such is the HSL color scheme, which is much more intuitive to use, but still maps easily back to RGB colors.
HSL colors are specified as a triplet of hue, saturation, and lightness. The syntax of the hsl() function is:
hsl() = hsl( <hue>, <percentage>, <percentage> [, <alpha-value> ]? ) <hue> = <number> | <angle> | <named-hue>
The first argument specifies the hue. Hue is represented as an angle of the color circle (the rainbow, twisted around into a circle). The angle 0deg represents red (as does 360deg, 720deg, etc.), and the rest of the hues are spread around the circle, so 120deg represents green, 240deg represents blue, etc. Because this value is so often given in degrees, the argument can also be given as a number, which is interpreted as an a number of degrees. Alternately, as many people have trouble associating numbers with hues, a <named-hue> may be used to give the hue. This allows for the hue to be specified with easy-to-understand terms, like red or greenish blue.
The next two arguments are the saturation and lightness, respectively. For saturation, 100% is a fully-saturated, bright color, and 0% is a fully-unsaturated gray. For lightness, 50% represents the "normal" color, while 100% is white and 0% is black. If the saturation or lightness is less than 0% or the lightness is greater than 100%, they are clipped to those values before being converted to an RGB color. Some output devices may support saturations greater than 100%, just as they support RGB values greater than 100%. If the saturation exceeds the output device’s gamut, it must be clipped to that device’s gamut before being converted to an RGB color. This clipping should preserve the hue of the color (that is, it’s shouldn’t be the same thing as clipping an RGB component to the device’s gamut), but this specification does not define how to do so.
The final argument specifies the alpha channel of the color. It’s interpreted identically to the fourth argument of the rgb() function. If omitted, it defaults to 100%.
The advantage of HSL over RGB is that it is far more intuitive: one can guess at the colors they want, and then tweak. It is also easier to create sets of matching colors (by keeping the hue the same and varying the saturation and lightness).
hsl(120, 100%, 50%) lime green hsl(120, 100%, 25%) dark green hsl(120, 100%, 75%) light green hsl(120, 75%, 85%) pastel green
For legacy purposes, an hsla() function is defined. It is identical to hsl(), except that the fourth argument (for the alpha channel) is not optional.
hsla() = hsla( [ <number> | <angle> ], <percentage>, <percentage>, <alpha-value> )
3.3.1. Converting HSL colors to RGB colors
Converting an HSL color to RGB is straightforward mathematically. Here’s a simple implementation of the conversion algorithm in JavaScript. For simplicity, this algorithm assumes that the hue has been normalized to a number in the half-open range [0, 6), and the saturation and lightness have been normalized to the range [0, 1]. It returns an array of three numbers representing the red, green, and blue channels of the colors, normalized to the range [0, 1].
function hslToRgb(hue, sat, light) { if( light < .5 ) { var t2 = light * (sat + 1); } else { var t2 = light + sat - (light * sat); } var t1 = light * 2 - t1; var r = hueToRgb(t1, t2, hue + 2); var g = hueToRgb(t1, t2, hue); var b = hueToRgb(t1, t2, hue - 2); return [r,g,b]; } function hueToRgb(t1, t2, hue) { if(hue < 0) hue += 6; if(hue >= 6) hue -= 6; if(hue < 1) return (t2 - t1) * hue + t1; else if(hue < 3) return t2; else if(hue < 4) return (t2 - t1) * (4 - hue) + t1; else return t1; }
3.3.2. Examples of HSL colors
The tables below illustrate a wide range of possible HSL colors. Each table represents one hue, selected at 30° intervals, to illustrate the common "core" hues: red, yellow, green, cyan, blue, magenta, and the six intermediary colors between these.
In each table, the X axis represents the saturation while the Y axis represents the lightness.
3.4. The HWB functional notation: hwb()
HWB (short for Hue-Whiteness-Blackness) is another method of specifying colors, similar to HSL, but often even easier for humans to work with. It describes colors with a starting hue, then a degree of whiteness and blackness to mix into that base hue.
Many color-pickers are based on the HWB color system, due to its intuitiveness.
The syntax of the hwb() function is:
hwb() = hwb( <hue>, <percentage>, <percentage> [, <alpha-value> ]? )
The first argument specifies the hue, and is interpreted identically to hsl().
The second argument specifies the amount of white to mix in, as a percentage from 0% (no whiteness) to 100% (full whiteness). Similarly, the third argument specifies the amount of black to mix in, also from 0% (no blackness) to 100% (full blackness). Values outside of these ranges make the function invalid. If the sum of these two arguments is greater than 100%, then at computed-value time they are normalized to add up to 100%, with the same relative ratio.
The fourth argument specifies the alpha channel of the color. It’s interpreted identically to the fourth argument of the rgb() function. If omitted, it defaults to 100%.
The resulting color can be thought of conceptually as a mixture of paint in the chosen hue, white paint, and black paint, with the relative amounts of each determined by the percentages. If white+black is equal to 100% (after normalization), it defines an achromatic color, or some shade of gray, without any hint of the chosen hue.
3.4.1. Converting HWB colors to RGB colors
Converting an HWB color to RGB is straightforward, and related to how one converts HSL to RGB. The following Javascript implementation of the algorithm assumes that the white and black components have already been normalized, so their sum is no larger than 100%, and have been converted into numbers in the range [0,1].
function hwbToRgb(hue, white, black) { var rgb = hslToRgb(hue, 1, .5); for(var i = 0; i < 3; i++) { rgb[i] *= (1 - white - black); rgb[i] += white; } return rgb; }
3.4.2. Examples of HWB Colors
0° Reds | ||||||
---|---|---|---|---|---|---|
W\B | 0% | 20% | 40% | 60% | 80% | 100% |
0% | ||||||
20% | ||||||
40% | ||||||
60% | ||||||
80% | ||||||
100% |
30° Red-Yellows (Oranges) | ||||||
---|---|---|---|---|---|---|
W\B | 0% | 20% | 40% | 60% | 80% | 100% |
0% | ||||||
20% | ||||||
40% | ||||||
60% | ||||||
80% | ||||||
100% |
60° Yellows | ||||||
---|---|---|---|---|---|---|
W\B | 0% | 20% | 40% | 60% | 80% | 100% |
0% | ||||||
20% | ||||||
40% | ||||||
60% | ||||||
80% | ||||||
100% |
90° Yellow-Greens | ||||||
---|---|---|---|---|---|---|
W\B | 0% | 20% | 40% | 60% | 80% | 100% |
0% | ||||||
20% | ||||||
40% | ||||||
60% | ||||||
80% | ||||||
100% |
120° Greens | ||||||
---|---|---|---|---|---|---|
W\B | 0% | 20% | 40% | 60% | 80% | 100% |
0% | ||||||
20% | ||||||
40% | ||||||
60% | ||||||
80% | ||||||
100% |
150° Green-Cyans | ||||||
---|---|---|---|---|---|---|
W\B | 0% | 20% | 40% | 60% | 80% | 100% |
0% | ||||||
20% | ||||||
40% | ||||||
60% | ||||||
80% | ||||||
100% |
180° Cyans | ||||||
---|---|---|---|---|---|---|
W\B | 0% | 20% | 40% | 60% | 80% | 100% |
0% | ||||||
20% | ||||||
40% | ||||||
60% | ||||||
80% | ||||||
100% |
210° Cyan-Blues | ||||||
---|---|---|---|---|---|---|
W\B | 0% | 20% | 40% | 60% | 80% | 100% |
0% | ||||||
20% | ||||||
40% | ||||||
60% | ||||||
80% | ||||||
100% |
240° Blues | ||||||
---|---|---|---|---|---|---|
W\B | 0% | 20% | 40% | 60% | 80% | 100% |
0% | ||||||
20% | ||||||
40% | ||||||
60% | ||||||
80% | ||||||
100% |
270° Blue-Magentas | ||||||
---|---|---|---|---|---|---|
W\B | 0% | 20% | 40% | 60% | 80% | 100% |
0% | ||||||
20% | ||||||
40% | ||||||
60% | ||||||
80% | ||||||
100% |
300° Magentas | ||||||
---|---|---|---|---|---|---|
W\B | 0% | 20% | 40% | 60% | 80% | 100% |
0% | ||||||
20% | ||||||
40% | ||||||
60% | ||||||
80% | ||||||
100% |
330° Magenta-Reds | ||||||
---|---|---|---|---|---|---|
W\B | 0% | 20% | 40% | 60% | 80% | 100% |
0% | ||||||
20% | ||||||
40% | ||||||
60% | ||||||
80% | ||||||
100% |
3.5. Specifying grays: the gray() functional notation
Grays are a very special set of colors. They’re fully desaturated (lacking any actual color at all), which means that specifying a gray with any of the other notations requires specifying some redundant information: if specifying the color with rgb(), all three channels are identical; if specifying the color with hsl(), the hue is irrelevant and the saturation is locked to 0%.
The gray() functional notation simplifies specifying this common set of colors, so that only the necessary information is required.
gray() = gray( [<number> | <percentage>] [, <alpha-value>]? )
The first argument specifies the shade of gray, while the second optional argument specifies the alpha channel of the color.
gray(A) represents the same color as rgb(A,A,A). gray(A,B) represents the same color as rgb(A,A,A,B).
x * 12.92
;
otherwise, (x ^ (5/12)) * 1.055 - .055
.
Alternately, base it on relative contrast ratios somehow?
#757575 is the gray that lives exactly between white and black, in contrast-ratio space.
Taking 0% to be black, 100% to be white, and 50% to be #757575,
you convert between contrast-ratio space and luminance space
with L = 21^p
,
then find the gray with that luminance.
3.6. Named Colors
In addition to the various numeric syntaxes for <color>s, CSS defines a large set of named colors that can be used instead, so that common colors can be written and read more easily. These are written as simple <ident>s, accepted anywhere a <color> is. As usual for CSS-defined <ident>s, all of these keywords are case-insensitive.
16 of CSS’s named colors come from HTML originally: aqua, black, blue, fuchsia, gray, green, lime, maroon, navy, olive, purple, red, silver, teal, white, and yellow. Nearly all of the rest (save two special values, transparent and currentcolor) come from one version of the X11 color system, used in Unix-derived systems to specify colors for the console.
The following table defines all of the HTML and X11 colors, by giving equivalent numeric specifications in the other color syntaxes. All of these colors are fully opaque.
Note: this list of colors and their definitions is identical to the list of named colors defined by SVG 1.1.
3.6.1. The transparent keyword
The keyword transparent specifies a transparent black color; that is, a color with its red, green, and blue channels all set to the minimum value and its alpha channel set to full transparency, equivalent to rgba(0, 0, 0, 0).
3.6.2. The currentcolor keyword
The keyword currentcolor takes its value from the value of the color property on the same element. This happens at used-value time, which means that if the value is inherited, it’s inherited as currentcolor, not as the value of the color property, so descendants will use their own color property to resolve it.
If currentcolor is used as the value of the color property, it instead takes its value from the inherited value of the color property.
.foo { color: red; background-color: currentcolor; }
This is equivalent to writing:
.foo { color: red; background-color: red; }
<p><em>Some <strong>really</strong> emphasized text.</em> <style> p { color: black; } em { text-emphasis: dot; } strong { color: red; } </style>
In the above example, the emphasis marks would be black over the text "Some" and "emphasized text", but red over the text "really".
Note: Multi-word keywords in CSS usually separate their component words with hyphens. currentcolor doesn’t, because it was originally introduced in SVG as a special attribute value spelled "currentcolor", rather than a CSS value. Only later did CSS pick it up, at which point the capitalization stopped mattering, as CSS keywords are case-insensitive.
3.6.3. Simple Named Hues: the <named-hue> term
The hsl() and hwb() notations both start from a saturated hue, and then modify it in various ways to achieve the exact color desired. This hue can be specified as a number/angle, but many people do not intuitively associate colors with numbers. Instead, the hue can be specified using simple color names and mixtures between them.
The syntax of <named-hue> is:
<named-hue> = <base-hue> | <base-hue> <base-hue> | <splash-hue> <base-hue> <base-hue> = red | orange | yellow | green | blue | purple <splash-hue> = reddish | orangish | yellowish | greenish | bluish | purplish | reddish(<percentage>) | orangish(<percentage>) | yellowish(<percentage>) | greenish(<percentage>) | bluish(<percentage>) | purplish(<percentage>)
A named hue can be specified as one of the six base hues (like red), as an equal mixture of two base hues (like red orange or orange red), or as an unequal mixture of a base hue and a splash hue (like reddish orange or orangish(20%) red). A hue can only be mixed with hues that are "next" to it around the color wheel: red is next to orange and purple, but not yellow or green or blue, etc.
If the <splash-hue> is a function, the <percentage> specifies how much of the color is splashed into the <base-hue>: 0% means there’s no splash hue at all, while 100% means that it’s *entirely* the splash hue. In technical terms, a <named-hue> with a functional <splash-hue> is computed by finding the equivalent hue angles of the two hues, then linearly interpolating between them, where 0% represents the base hue angle, and 100% represents the splash hue angle. The <percentage> must be between 0% and 100%; values outside of that range are invalid and a syntax error.
If a <splash-hue> is specified as an identifier, it’s equivalent to specifying it as a function with the argument 25%. That is, greenish blue specifies the same color as greenish(25%) blue.
If two <base-hue>s are specified, it’s equivalent to specifying the first hue as a functional <splash-hue> with the argument 50%. That is, green blue specifies the same color as greenish(50%) blue.
3.6.3.1. Examples of Simple Named Hues
There are a total of 24 named hues not using the functional notation, arranged evenly around the color wheel:
Name | Equivalent Hue Angle |
---|---|
red | 0deg |
orangish red | 7.5deg |
red orange or orange red | 15deg |
reddish orange | 22.5deg |
orange | 30deg |
yellowish orange | 37.5deg |
orange yellow or yellow orange | 45deg |
orangish yellow | 52.5deg |
yellow | 60deg |
greenish yellow | 75deg |
yellow green or green yellow | 90deg |
yellowish green | 105deg |
green | 120deg |
bluish green | 150deg |
green blue or blue green | 180deg |
greenish blue | 210deg |
blue | 240deg |
purplish blue | 255deg |
blue purple or purple blue | 270deg |
bluish purple | 285deg |
purple | 300deg |
reddish purple | 315deg |
red purple or purple red | 330deg |
purplish red | 345deg |
Note: The named hue cycle isn’t perfectly even. If it was, every hue would be 15deg apart. Instead, it adds orange and omits cyan, in order to bias the words closer to English usage, and make the colors themselves denser in colors that the human eye can see better.
3.7. Notes on using colors
Although colors can add significant amounts of information to document and make them more readable, please consider the W3C Web Content Accessibility Guidelines [WCAG20] when including color in your documents.
4. Modifying colors: the color() function
When specifying a color scheme for a site, one often wants a color that is close to another color, but slightly different. This becomes more important when CSS Variables are used, where an author may wish to define a "base" color, and then produce an array of slightly modified colors to use elsewhere.
The color() function takes an existing color, and applies zero or more "color adjusters" to it, which specify how to manipulate the color in some way.
Several of the color adjusters straightforwardly manipulate the color as an RGB, HSL, or HWB color, as if you’d specified a color in the appropriate syntax with one argument slightly modified. Others perform more complex manipulations of the color, such as blending it or finding contrasting colors.
Additionally, the color() function defines a new, more intuitive syntax for specifying named colors, based on CNS.
color() = color( [ <color> | <hue> ] <color-adjuster>* ) <color-adjuster> = [red( | green( | blue( | alpha( | a(] ['+' | '-']? [<number> | <percentage>] ) | [red( | green( | blue( | alpha( | a(] '*' <percentage> ) | rgb( ['+' | '-'] [<number> | <percentage>]{3} ) | rgb( ['+' | '-'] <hash-token> ) | rgb( '*' <percentage> ) | [hue( | h(] ['+' | '-' | '*']? <angle> ) | [saturation( | s(] ['+' | '-' | '*']? <percentage> ) | [lightness( | l(] ['+' | '-' | '*']? <percentage> ) | [whiteness( | w(] ['+' | '-' | '*']? <percentage> ) | [blackness( | b(] ['+' | '-' | '*']? <percentage> ) | tint( <percentage> ) | shade( <percentage> ) | blend( <color> <percentage> [rgb | hsl | hwb]? ) | blenda( <color> <percentage> [rgb | hsl | hwb]? ) | contrast( <percentage>? )
The first argument specifies the base color. If a <hue> is given, the base color is the HSL color with the given <hue>, 100% saturation, and 50% lightness (in other words, the fully-saturated color with the given hue).
After the base color, zero or more <color-adjuster>s can be specified. Each <color-adjuster> modifies the color in some way, passing a new base color to the next <color-adjuster> in the list. The same <color-adjuster> can be specified more than once in the list, such as color(red s(- 10%) s(- 10%)); each instance just modifies the color appropriately (in this case, producing hsl(0deg, 80%, 50%)).
There are several classes of <color-adjuster>s with various effects, defined in the following sections.
The computed value of a color() function is the color produced by applying all the <color-adjuster>s to the base color.
Note: While scaling can be specified without any spaces, like lightness(*150%), adding/subtracting must be done with spaces after the +/-, or else the +/- will be interpreted as part of the number by the CSS parser.
An achromatic color doesn’t have a unique hue, so some <color-adjuster>s that would make the color no longer achromatic (such as s(50%)) have special behavior for achromatic colors, as described in each adjuster’s description. However, it is possible for, within the space of a single color() function, for the base color to be chromatic, an adjuster to make it achromatic, and a following adjuster to make it chromatic again, with an author having the reasonable expectation that the hue is maintained.
To allow this, during the evaluation of a color() function’s <color-adjuster>s, rather than storing intermediate colors as a 4-tuple of red, green, blue, and alpha, as usual for CSS colors, intermediate colors must be stored as a 5-tuple of red, green, blue, alpha, and hue angle, where the hue angle may be null for some colors and after some operations.
Whenever an operation interprets an achromatic color in HSL or HWB space, if the color has a non-null hue angle, that hue must be used for the color’s HSL/HWB interpretation. (Individual operations define how to handle null hue angles.)
If the base color is achromatic, the hue angle is initially null.
color(X w(+ 20%) s(+ 20%))
If X is a color like blue, this works in the expected way - after each operation, the color is still chromatic (and the return value is #33f).
On the other hand, if X is a greenish gray like #787, which is represented in HWB as hwb(120deg, 44%, 50%), the first operation will boost the sum of white and black to greater than 100%, making it an achromatic gray (#8f8f8f, to be specific).
However, the color() function remembers that the hue of the color was originally 120deg, so when the second operation saturates the color, it will result in a greenish-gray again (hsl(120deg, 20%, 56%), slightly lighter and brighter than the original color, which is what was intended).
- Muted colors. Closure CSS Compiler computes a muted color from a FG and BG color: take the FG’s hue, drop the FG saturation some amount, average FG and BG lightness. I want more use-cases and visual examples of this being used.
- Inverting a color. Use-cases? Is this just done by inverting the r/g/b channels? Is the contrast() adjuster what people really mean when they ask for invert?
- Warmer/cooler. How to define? What’s warmer, red or yellow? What’s cooler, blue or green?
4.1. RGBA Adjustment
The most basic set of <color-adjuster>s modify the color’s channels directly, altering the amount of red, green, blue, or alpha in the color.
- ''[red( | green( | blue( | alpha( | a(] ['+' | '-']? [<number> | <percentage>] )''
- ''[red( | green( | blue( | alpha( | a(] * <percentage> )''
-
Sets or adjust the red, blue, green, or alpha channels of the base color.
If there is no operator, the given channel is set to the given value.
If the operator is + or -, the given channel is interpreted as the matching type (<number> or <percentage>) and then incremented or decremented by the given value.
If the operator is *, the given channel is multipled by the given value.
- ''rgb( ['+' | '-']? [<number> | <percentage>]{3} )''
- Adjusts the base color in the red, green, and blue channels simultaneously. All three channels are interpreted as the matching type (<number> or <percentage>) and then incremented or decremented by the given values, with the first value adjusting the red channel, the second value adjusting the green channel, and the third value adjusting the blue channel.
- ''rgb( ['+' | '-'] <hash-token> )''
-
Identical to the previous clause,
except that the adjustments to the three channels are specified in hexadecimal format;
the <hash-token> is interpreted as a hex color,
then the red, green, and blue channels of the color
are applied as adjustments to the base color.
For example, in color(red rgb(+ #004400)), the base color is red (#ff0000). The red and blue channels aren’t adjusted at all (those channels in the given color are both 0), and the green channel is increased by 4416, resulting in a final color of #ff4400.
- ''rgb( * <percentage> )''
- The red, green, and blue channels of the base color are multiplied by the given value.
All <color-adjuster>s in this section, except for alpha() and a(), set the hue angle to null if the resulting color is achromatic.
4.2. HSL/HWB Adjustment
The hsl() and hwb() functions provide alternative ways to specify colors numerically, intended to be easier and more intuitive for humans. Similarly, the color() function allows a color to be adjusted in these "virtual channels".
- ''[hue( | h(] ['+' | '-' | *]? <angle> )''
-
Sets or adjusts the hue of the base color,
when base color is interpreted as an HSL color.
If there is no operator, the hue is set to the given value, regardless of what the hue angle was previously.
Otherwise, the hue is incremented or decremented, as appropriate, by the given value. If the hue angle is null, the adjuster instead does nothing.
- ''[saturation( | s(] ['+' | '-' | *]? <percentage> )''
- ''[lightness( | l(] ['+' | '-' | *]? <percentage> )''
- ''[whiteness( | w(] ['+' | '-' | *]? <percentage> )''
- ''[blackness( | b(] ['+' | '-' | *]? <percentage> )''
- ''[lightness( | l(] ['+' | '-' | *]? <percentage> )''
-
Sets or adjusts the saturation, lightness, whiteness, or blackness of the base color,
when base color is interpreted as an HSL or HWB color, as appropriate.
If there is no operator, the given channel is set to the given value.
If the operator is + or -, the given channel is incremented or decremented by the given value.
If the operator is *, the given channel is multiplied by the given value.
If the hue angle is null, the operation is s() or saturation(), and the adjuster would make the saturation greater than 0%, it instead does nothing.
If the hue angle is null, the operation is w(), white(), b(), or black(), and the adjuster would make the sum of whiteness and blackness less than 100%, it additionally adjusts the opposite HWB channel to make the sum equal to 100%. (That is, color(white w(- 20%)) would represent the same color as hwb(0, 80%, 20%).)
4.3. Tints and Shades: the tint and shade adjusters
While the color() function does allow HWB adjustment of colors, the peculiarities of how HWB is defined make it more difficult than it should be to just define a lighter or darker version of a color. The tint and shade adjusters fix this, by simply mixing the base color with white or black.
- ''tint( <percentage> )''
-
Mixes the base color with pure white to produce a lighter version of the base color.
Specifying a <percentage> less than 0% or greater than 100% is a syntax error, and makes the function invalid.
Linearly interpolate the red, green, and blue channels of the base color with the red, green, and blue channels of pure white (rgb(255,255,255)), where 0% returns the base color and 100% returns pure white.
Note: tint(X%) is identical to blend(white X% rgb).
- ''shade( <percentage> )''
-
Mixes the base color with pure black to produce a darker version of the base color.
Identical to the previous clause, except the base color is mixed with pure black (rgb(0,0,0)) rather than pure white.
4.4. Color Blending: the blend and blenda adjusters
The tint() and shade() adjusters are common cases of the more general blend() adjuster, which mixes the base color with an arbitrary color.
- ''blend( <color> <percentage> [rgb | hsl | hwb]? )''
-
Mixes the base color with the given color to produce an intermediate color.
Specifying a <percentage> less than 0% or greater than 100% is a syntax error, and makes the function invalid.
The final argument specifies which color space to blend the colors in, defaulting to rgb if not specified. Both the base color and the given color are interpreted as colors in the given color space, then the components are blended.
For example, color(yellow blend(blue 50%)) blends yellow (#ffff00) with blue (#0000ff) equally, resulting in #808080, a medium gray.On the other hand, color(yellow blend(blue 50% hsl)) blends the same colors in HSL space, where yellow is hsl(60, 100%, 50%) and blue is hsl(240, 100%, 50%), which results in hsl(150, 100%, 50%), a fully-saturated shade of green.
To determine the resulting color, interpret the base color and the given color in the appropriate color space (RGB, HSL, or HWB). Linearly interpolate each of the channels of the colors according to the given <percentage>, where 0% produces the specified <color> and 100% produces the base color.
If the color space is hsl or hwb, interpolate the hue channel either clockwise or counterclockwise, whichever results in a shorter "path" between the two hue angles. If the two hue angles are on opposite sides of the hue circle (separated by 180 degrees), take the clockwise path.
If the hue angle is null for one of the colors but not the other, treat the null hue angle as being equal to the non-null hue angle for the purpose of this adjuster. If both hue angles are null, the resulting color’s hue angle is null as well.
Note: The choice of how to transition when the difference is 180deg is arbitrary, and was chosen merely to provide an unambiguous answer. To achieve counter-clockwise behavior, adjust either color’s hue angle by a small amount toward the desired direction.
For example, blending yellow (hue angle 60deg) with 50% purple (hue angle 300deg) results in red (hue angle 0deg), not cyan (hue angle 180deg), even though60*50% + 300*50% == 180
, because the distance between the two colors when moving counter-clockwise is only 120 degrees, as opposed to 240 degrees when going clockwise. - ''blenda( <color> <percentage> [rgb | hsl | hwb]? )''
-
Identical to the previous clause,
except it pays attention to the alpha channel of the two colors
(blend() just preserves the alpha channel of the base color).
Let w be the specified <percentage>, rescaled to the range [-1,1], where 0% maps to -1 and 100% maps to 1. Let a be the difference of the alpha channels of the base color and the specified <color>, also rescaled to the range [-1,1], where -100% (0% base color alpha and 100% specified color alpha) maps to -1 and 100% maps to 1.
If
w * a == -1
, let new weight equal w. Otherwise, let new weight equal(w + a) / (1 + w*a)
.Reinterpret new weight as a percentage in the range [0%, 100%], where -1 maps to 0% and 1 maps to 100%. Calculate the result color as if blend() had been specified, using the new weight percentage instead of the specified <percentage>, and set the alpha channel of the result color to the average of the alpha channels of the base color and the specified <color>.
This blends the two colors in a way that pays attention to alpha, similar to how compositing does. Is there a better formula? The current one was determined empirically to give good results, but isn’t motivated by any theory.
Should we swap the defaults, so blend() does the alpha blending, and another name (or maybe another parameter) ignores alpha like blend() currently does?
4.5. Guaranteeing Adequate Contrast: the constrast adjuster
Guaranteeing that foreground and background colors contrast sufficiently is important, but even if one knows the mathematical definition of "appropriate contrast", it’s not trivial to calculate and figure out whether two arbitrary colors are good enough. The contrast() adjuster makes this easy, automatically computing a color that is sufficiently contrasting with the base color to satisfy accessibility guidelines.
- ''contrast( <percentage>? )''
-
Finds a color that contrasts with the base color suffficiently to satisfy accessibility guidelines,
using the definition of "contrast" given by WCAG 2.0 Guideline 1.4.3.
The <percentage> specifies the desired similarity between the base color and the returned color. 0% will return the minimum-contrast color (the closest color to the base color that still contrasts sufficiently), while 100% will return the maximum-contrast color (white or black, whichever contrasts the base color more) Specifying a value less than 0% or greater than 100% is invalid and a syntax error. If omitted, the <percentage> defaults to 100%.
-
Compute the luminance of the base color.
If it’s less than .5,
the maximum-contrast color is hwb(X, 100%, 0%),
where X is the hue angle of the base color.
Otherwise,
the maximum-contrast color is hwb(X, 0%, 100%),
where X is the hue angle of the base color.
Note: In other words, the maximum-contrast color is either white or black, but with the hue set up correctly for the next step’s linear interpolation.
-
Looking only at colors that are linear interpolations in HWB space (a la the blend() adjuster) between the base color and the maximum-contrast color,
find the color with the smallest contrast ratio with the base color that is greater than 4.5.
This is the minimum-contrast color.
If there is no color with contrast ratio greather than 4.5,
return the maximum-contrast color immediately.
Note: 4.5 is the contrast ratio required by WCAG for Level AA contrast.
Note: Using this method, the contrast ratio will be monotonically non-increasing as you go from the maximum-contrast color to the base color, so a simple binary search will identify the minimum-contrast color in a small number of iterations.
- Blend the minimum-contrast color and maximum-contrast color according to the specified <percentage>, as if ''color(maximum-contrast color blend(minimum-contrast color <percentage> hwb))'' were specified. Return the blended color.
-
Compute the luminance of the base color.
If it’s less than .5,
the maximum-contrast color is hwb(X, 100%, 0%),
where X is the hue angle of the base color.
Otherwise,
the maximum-contrast color is hwb(X, 0%, 100%),
where X is the hue angle of the base color.
To compute the luminance of a color:
- Scale the red, green, and blue channels of the color to the range [0,1].
-
For each channel,
if the channel’s value is less than or equal to 0.03928,
set the channel’s value to
channel / 12.92
. Otherwise, set the channel’s value to((channel + 0.055) / 1.055) ^ 2.4
.Note: This reverses the logarithmic power scaling of the sRGB gamut, so the value of the channel is approximately linear related to the amount of light required to represent it.
-
The luminance is:
0.2126*R + 0.7152*G + 0.0722*B
where R, G, and B are the adjusted red, green, and blue channels from the previous step.
Note: The luminance of a color within the sRGB gamut is contained within the range [0,1], where black is 0 and white is 1.
To compute the contrast ratio of two colors:
- Compute the luminance of both colors.
-
The contrast ratio is:
(L1 + 0.05) / (L2 + 0.05)
where L1 is the smaller of the two luminances, and L2 is the larger.
Note: The contrast ratio of two colors is contained within the range [1,21], where two identical colors are 1 and the ratio of white and black is 21.
5. Transparency: the opacity property
Opacity can be thought of as a postprocessing operation. Conceptually, after the element (including its descendants) is rendered into an RGBA offscreen image, the opacity setting specifies how to blend the offscreen rendering into the current composite rendering. See simple alpha compositing for details.
Name: | opacity |
---|---|
Value: | <alpha-value> |
Initial: | 1 |
Applies to: | all elements |
Inherited: | no |
Percentages: | N/A |
Media: | visual |
Computed value: | The specified value, clamped to the range [0,1]. |
Animatable: | no |
- <alpha-value>
- The opacity to be applied to the element. It is interpreted identically to its definition in rgba(), except that the resulting opacity is applied to the entire element, rather than a particular color.
The opacity property applies the specified opacity to the element as a whole, including its contents, rather than applying it to each descendant individually. This means that, for example, an opaque child occluding part of the element’s background will continue to do so even when opacity is less than 1, but the element and child as a whole will show the underlying page through themselves.
If opacity has a value less than 1, the element forms a stacking context for its children. This means that any content outside of it cannot be layered in z-order between pieces of content inside of it, and vice versa. If the element is in a context where the z-index property applies, the auto value is treated as 0 for the element. See section 9.9 and Appendix E of [CSS21] for more information on stacking contexts. The rules in this paragraph do not apply to SVG elements, since SVG has its own rendering model ([SVG11], Chapter 3).
5.1. Simple alpha compositing
When drawing, implementations must handle alpha according to the rules in Section 14.2 Simple alpha compositing of [SVG11]. (If the color-interpolation or color-rendering properties mentioned in that section are not implemented or do not apply, implementations must act as though they have their initial values.)
6. Color Management: the color-correction property
CSS Level 1 ([CSS1]), CSS Level 2 ([CSS21]), and CSS Color Level 3 ([CSS3COLOR]) define colors specified in CSS to be in the sRGB color space ([SRGB]). However, most or all existing Web browser implementations do not correct colors specified in HTML, CSS, or untagged images even when the proper correction is known.
If browsers did so, it would make the colors displayed in Web pages more consistent between different displays and operating systems. However, a more important type of consistency is the consistency of colors in different parts of a page on the same display, such as between colors specified in style sheets and colors in images, or between those colors and colors drawn by plugins. Improving the consistency of colors between different displays, therefore, requires care not to cause the worse problem of inconsistency of colors on the same display.
In the long run, we hope that it might be possible for implementations to switch to treating CSS colors and colors in untagged images as being in sRGB by default. (This may depend on additions for color management being made to the plugin API and popular plugins using those additions.) Therefore, this specification provides a way to clearly opt in to that correct behavior, but provides an default behavior (initial value) that may be equivalent to this opt-in.
Name: | color-correction |
---|---|
Value: | auto | sRGB |
Initial: | auto |
Applies to: | all elements |
Inherited: | yes |
Percentages: | N/A |
Media: | visual |
Computed value: | as specified |
Animatable: | no |
The color-correction property specifies the color space that colors specified in CSS and colors in untagged images are in. An untagged image is an image that is not explicitly assigned a color profile, as defined by the image format. It does not apply to videos, since untagged video should be presumed to be in CCIR 601.
Really? Shouldn’t video be consistent with images? Or do implementations really do this differently?
- sRGB
- Colors specified in CSS and colors in untagged images are in the sRGB color space.
- auto
- The color space for colors specified in CSS and colors in untagged images is not defined. However, implementations must use a single color space for such colors so that they match each other. When doing so would not cause color mismatches with content such as plugins, implementations should treat auto the same as sRGB.
Note: The initial value of this property may change in a future level of this specification.
7. Sample style sheet for (X)HTML
This appendix is informative, not normative. This style sheet could be used by an implementation as part of its default styling of HTML4, XHTML1, XHTML1.1, XHTML Basic, and other XHTML Family documents.
html { color: black; background: white; } /* traditional desktop user agent colors for hyperlinks */ :link { color: blue; } :visited { color: purple; }
Appendix A: Deprecated CSS System Colors
Earlier versions of CSS defined several additional named color keywords, which were meant to take their value from operating system themes. These color names have been deprecated, however, as they are insufficient for their original purpose (making website elements look like their native OS counterparts), and represent a security risk, as it makes it easier for a webpage to "spoof" a native OS dialog.
User agents must support these keywords, but should map them to "default" values, not based on the user’s OS settings (for example, mapping all the "background" colors to white and "foreground" colors to black). Authors must not use these keywords.
- ActiveBorder
- Active window border.
- ActiveCaption
- Active window caption.
- AppWorkspace
- Background color of multiple document interface.
- Background
- Desktop background.
- ButtonFace
- The face background color for 3-D elements that appear 3-D due to one layer of surrounding border.
- ButtonHighlight
- The color of the border facing the light source for 3-D elements that appear 3-D due to one layer of surrounding border.
- ButtonShadow
- The color of the border away from the light source for 3-D elements that appear 3-D due to one layer of surrounding border.
- ButtonText
- Text on push buttons.
- CaptionText
- Text in caption, size box, and scrollbar arrow box.
- GrayText
- Grayed (disabled) text. This color is set to #000 if the current display driver does not support a solid gray color.
- Highlight
- Item(s) selected in a control.
- HighlightText
- Text of item(s) selected in a control.
- InactiveBorder
- Inactive window border.
- InactiveCaption
- Inactive window caption.
- InactiveCaptionText
- Color of text in an inactive caption.
- InfoBackground
- Background color for tooltip controls.
- InfoText
- Text color for tooltip controls.
- Menu
- Menu background.
- MenuText
- Text in menus.
- Scrollbar
- Scroll bar gray area.
- ThreeDDarkShadow
- The color of the darker (generally outer) of the two borders away from the light source for 3-D elements that appear 3-D due to two concentric layers of surrounding border.
- ThreeDFace
- The face background color for 3-D elements that appear 3-D due to two concentric layers of surrounding border.
- ThreeDHighlight
- The color of the lighter (generally outer) of the two borders facing the light source for 3-D elements that appear 3-D due to two concentric layers of surrounding border.
- ThreeDLightShadow
- The color of the darker (generally inner) of the two borders facing the light source for 3-D elements that appear 3-D due to two concentric layers of surrounding border.
- ThreeDShadow
- The color of the lighter (generally inner) of the two borders away from the light source for 3-D elements that appear 3-D due to two concentric layers of surrounding border.
- Window
- Window background.
- WindowFrame
- Window frame.
- WindowText
- Text in windows.
Acknowledgments
Thanks to Brad Pettit both for writing up color-profiles, and for implementing it. Thanks to Steven Pemberton for his write up on HSL colors. Thanks especially to the feedback from Marc Attinasi, Bert Bos, Joe Clark, fantasai, Patrick Garies, Tony Graham, Ian Hickson, Susan Lesch, Alex LeDonne, Cameron McCormack, Krzysztof Maczyński, Chris Moschini, Chris Murphy, Christoph Päper, David Perrell, Jacob Refstrup, Dave Singer, Jonathan Stanley, Andrew Thompson, Russ Weakley, Etan Wexler, David Woolley, Boris Zbarsky, Steve Zilles, the XSL FO subgroup of the XSL working group, and all the rest of the www-style community.
And thanks to Chris Lilley for being the resident CSS Color expert.
Changes
Changes from Colors 3
- rgb() and rgba() functions now accept <number> rather than <integer>.
- hsl() and hsla() functions now accept <angle> as well as <number> for hues.
- All uses of <alpha-value> now accept <percentage> as well as <number>.
- 4 and 8-digit hex colors have been added, to specify transparency.
- The color-correction property has been pulled in from the unpublished Color Correction proposal.
Several brand new features have been added:
- gray() function, for specifying grays compactly. (And maybe allowing specification via luminance.)
- hwb() function, for specifying colors in the HWB notation.
- color() function, for manipulating colors.
- <named-hue>, for specifying hsl/hwb hue with readable names, rather than a more opaque angle.